Saturday, February 23, 2019

Gadgets For The Youth: Beneficial Or Not Essay

I. HISTORICAL BACKGROUNDA thingmabob is a sm every ray of light such as a machine that has a particular function, except is often thought of as a novelty. Gadgets argon virtu aloney clock times referred to as gizmos. The origins of the phrase gadget trace back to the nineteenth century. According to the Oxford English Dictionary, there is anecdotal ( non necessarily true) evidence for the using up of gadget as a placeh emerit holdr name for a technical foul item whose precise name one asst call in since the 1850s with Robert Br stimulates 1886 book Spunyarn and Spindrift, A sailor boys log of a voyage stunned and sign of the zodiac in a China tea-clipper containing the earliest get byn usage in print. The etymology of the word is disputed. A wide circulated story holds that the word gadget was invented when Gaget, Gauthier & Cie, the comp whatever behind the repouss structure of the Statue of Liberty (1886), do a small-scale version of the monument and named it by and byward their firm bonny this contradicts the evidence that the word was al sound outy utilise onward in nautical circles, and the fact that it did not amaze customary, at least(prenominal) in the USA, until after public War I.Other sources cite a derivation from the French gchette which has been utilise to various pieces of a sackful mechanism, or the French gage, a small tool or accessory. The October 1918 issue of Notes and Queries contains a multi-article entry on the word gadget (12 S. iv. 187). H. Tapley-Soper of The city Library, Exeter, writes A discussion arose at the Plymouth meeting of the Devonshire Association in 1916 when it was suggested that this word should be recorded in the list of local verbal provincialisms. some(prenominal) members dissented from its inclusion on the ground that it is in common use throughout the country and a naval officer who was present said that it has for old age been a popular expression in the service for a tool or implement, the exact name of which is un spotn or has for the moment been forgotten. I be in possession of too frequently heard it applied by motor-cycle friends to the sight of fitments to be seen on motor cycles. His handle-bars be smothered in gadgets refers to such things as speedometers, mirrors, levers, badges, mascots, &c., attached to the steering handles.The jigger or short-rest employ in billiards is also often called a gadget and the name has been applied by local platelayers to the gauge utilize to test the accuracy of their work. In fact, to borrow from present-day Army mucklet, gadget isapplied to any old thing. The usage of the term in military parlance extended beyond the navy. In the book Above the Battle by Vivian Drake, published in 1918 by D. Appleton & Co., of New York and London, being the memoirs of a pilot in the British Royal Flying Corps, there is the following passage Our ennui was once in a while relieved by pertly gadgets gadget is the Flying Corps slan g for invention Some gadgets were good, some comic and some extraordinary. By the randomness half of the twentieth century, the term gadget had discernn on the connotations of tautness and mobility. In the 1965 essay The Great Gizmo (a term apply interchangeably with gadget throughout the essay), the architectural and design critic Reyner Banham defines the item as A symptomatic class of US productsperhaps the closely characteristicis a small self-contained unit of high performance in relation to its size and cost, whose function is to transform some un variantiated perplex of circumstances to a modify ne ber human desires.The minimum of skills is infallible in its installation and use, and it is independent of any physical or amicable infrastructure beyond that by which it whitethorn be ordered from enrolment and de stayred to its prospective user. A class of servants to human needs, these clip-on devices, these portable gadgets, turn over colored American thought and action far more than profoundlyI suspectthan is comm notwithstanding understood. People were using gadgets since the beginning of history. These devices that are created by sight make their life better and full up their bellies. They sire let humanity learn the basics of sciences and technology and sensation us to this level of development.At the very beginning mint where multitude berries, plants roots, fruits and vegetables they were finding to feed themselves. Then they started hunting using sticks and rocks to kill animals. So the best gadget created at that time was a simple bow. postpone hunters were the most successful and they also employ bows to protect themselves from other people. This would be the most popular gadget on prick if unaccompanied they had dig back then. Well, the problem is that they did not fox any cordial networks because they did not have Internet they where only planning on creating something want that, however I am sure they were discussi ng this sweets very much.Later on, ages later, when serviceman needed to carry heavy stuff they have just now intentional wheel. Why so late? They just did not need it earlier. However, the closure of their wheel creation we have cars and all the things that use round things. For workout watches have gear wheels, our cars have wheels, most of mechanical devices have something that looks and functions like wheels. This all is wide barely what do you do when you need to money box your fields and plant some crops on it? You buy some just nowt Deer tractors and do that, or even hire other people to do that. However, farming began with working on your own land with your own hands and no John Deer. They were also pulled by bulls and not inner combustion engines like we use now. When they created the plow gadget it was revolution in farming. Imagine if they had created a gadget that would multiply your harvest today.That would be a great solution to those starving people in thir d globely concern countries. The plows cost a fortune back then but each farmer dreamed of having one of those. One more revolution gadget that had changed the world back then is their Laptop. It has nothing to do with Mac, Sony Via, HP those brands did not even exist back then. I know these Laptops make one thousand thousands calculations per second, however the front one was capable of making about 1 to 10 calculations per minute. Its name is Abacus the graduation exercise non electronic counting frame this is what military man used to convert how much of their money it pull up s push backs cost them to buy an i shout out and how some ears they had to earn money for that.II. CAUSE AND EFFECTA. CAUSESNeed to useIt whitethorn be a need due to situationwork and to societalize or communicate with relatives.To entertain oneselfBecause of the different gadgets applications that are occurring nowadays, teenagers prefer to use their unoccupied time to play blues, read e-books, take pictures, listen to the medicinal drug, and browse social networking sites that are installed in a specific gadget. B. EFFECTSIncrease in StressWork in office is get stressful now-a-days. This is not just because of the work pressure, but it is also because of continuous exposure of your look to gadgets. It is not good for the eyes. You testament be able to see the gadgets for long, but without your consciousness, the eyes are strained which makes a silent increase in stress in your thinker and body.Physical and Internal Organ DisordersGadgets locked us before it. We have reached a act that nothing can be done without gadgets. Yes of course, it is suitable true or it has been do to be tell apart true. We world are responsible for it because we create it, we use it. Most of the diseases are because of slight physical activity.Diabetes is becoming common even at early age. slight(prenominal)(prenominal) physical activity plays a vital role in getting diabetes. Do not think diabetes is just a single disease. Its the gate instruction for all other internal organ malfunction and smuggled disorders. Once we are locked before gadgets, we do not (or cannot) do any physical activity which makes your physical fitness to get worse.Obesity is becoming an alarming issue. It may be because of bad habits of food culture, but less physical activity makes it worse. Gadget-users are addicted to junk foods because it can be edible at their work table itself. Since they are addicted to gadgets, they just take those junk foods, sit in without burning the calories and obviously adding up of fat resulting to obesity, indigestion, gas trouble, diabetes and even heart attack.Hearing disabilityMP3 players, iPods and diligent resounds are used to hear symphony. But using these gadgets continuously has become a trend in youth. Hearing disabilities are increasing in youngsters. We can see most of the youngsters are roaming with their head audios plugged in ear. ceas eless usage of headphones will make their ear drum become less sensitive to sound and at a point of time we may completely loss our hearing.NervousnessMusic can be used as a method to get relaxed. But not all kinds of music willreduce stress. Only few types of music will reduce stress. Hearing rock and pop music will not reduce stress. After long hours of work while returning home most of them are used to plug in their headphones and listen to music to get relaxed. But it really irritates your brain.Hearing is not related only with ears. It is related with brain too. brainiac processes the sound waves and makes it hear. So listening to music needs your brain to process the sound to make you hear which makes your brain to keep open on processing without rest which in turn can create nervousness. If this kind of habit continues it may be fatigue.Damage of maven cells due to Mobile Phone RadiationAs we all know mobile phone radiation are vituperateful to health, but nonetheless w e use it, because it has become like a second heart in our day to day life. When used for long hours, it creates pain in our ears and when this condition happens daily then we may suffer from hearing disability and maltreat of brain cells.Text Messaging SyndromeTexting is a new word used for Text Messaging. Repetitive or continuous use of mobile phones for school text messaging or playing games will lead to pain in fingers. And this may be called as Text Messaging Syndrome. This will infract the nerves of all your fingers and make them stiff not allowing your fingers to move easily.III. VERSIONS AND MODELSA. blue UNITS1994 The original PlayStationThe PlayStation was Sonys depression big flick game success. PlayStation was the first idiot box game console to ship 100 million units after 9 years and 6 months of its initial launch.1996 Nintendo 64Nintendo 64 was the replacing to the extremely popular Super Nintendo. The game system featured a unique controller and was released with two launch games, Super Mario 64 and Pilotwings 64. N64 retailed for $199.What was adventure in 1996 Tupac Shakur was killed in a drive-by shooting in Las Vegas and child stunner queen JonBenet Ramsey was found dead in her basement.1996 Motorola StarTACThe StarTAC was the first clamshell phone released. The StarTAC was among the first mobile phones to gain widespread consumer adoption 60 million StarTACs were interchange. Some key features of the Motorola StarTAC wereSMS text messages, although only the later digital models had the aptitude to send messages. It could use an optional lithium-ion battery, at a time when most phones were restricted to lower capacity NiMH batteries. Was one of the first cellular phones to acquaint vibrate alert as an alternative to a ringtone. 1996 The first videodiskThe first DVD players and discs were available in November 1996 in Japan and skirt 1997 in the United States. DVDs revolutionized the way we viewed movies and moveed with perso nal media. By 2003 DVD gross revenue and rentals topped those of VHS during the week of June 15, 2003 (27.7M rentals DVD vs. 27.3M rentals VHS in the U.S.).1996 The original TamagotchiTamagotchi is a keychain-sized virtual(prenominal) pet simulation game. Users took care of a pet by close to feeding it and walking it, just like a real animal. The game was extremely popular. As of 2010, more 76 million Tamagotchis have been sold worldwide.1997 Nokia 6110It seems like everyone had this classic phone from Nokia.The Nokia 6110 had three games including memory, logic, and the iconic Snake. It also had several(prenominal) other apps that seemed revolutionary at the time, such as a calendar and a currency converter. The removable front cover meant you could customize your phone with a variety of color options.1997 AIMWhile AIM is not a gadget, it was an amazing piece of software thats still widely used today. The software, maintained by AOL, Inc., at one time had the largest care of the instant messaging securities industry in North America, especially in the United States (with 52% of the total reported as of 2006).In edge 1996, the Buddy proclivity was opened up to AOL subscribers running Windows 95. The buddy List feature became available to Mac users sometime in late 1996 to middle 1997. The standalone AIM became available to non-subscribers in 1998.1999 NapsterNapster is not a gadget either, but this platform changed the way the public viewed music and file-sharing. Napster was originally founded as a pioneering peer-to-peer file sharing Internet service that emphasized sharing audio frequency files typically music encoded in MP3 format. Although the original service was shut slew by court order, the Napster brand survived after the companys assets were liquidated and purchased by other companies through bankruptcy proceedings. Rhapsody now owns Napster.2000 The Nokia 3310The 3310 is known for having many features that were rare for the time. These i ncluded many utilities, such as a calculator, Nokia network monitor, stop watch and a reminder function. It had four games Snake II, Pairs II, Space Impact, and Bantumi The phone was popular for text messaging because it allowed long messages three times the size of a standard text message (459 characters). It also featured threaded SMS committal to writing called SMS Chat. The phone also had express dialing for the quick dialing of selected numbers.2001 Original XboxThe Xbox was Microsofts first video game console after collaborating with Sega to port Windows CE to the Dreamcast console. Microsoft repeatedly delayed the console, which was first mentioned publicly in late 1999 during interviews with Microsofts then-CEO lineup Gates. Gates stated that a gaming/multimedia device was internal for multimedia convergence in the new times.2001 the first iPodThe first iPod sported at 5 GB hard drive, long battery, and could hold 1,000 songs in your pocket. It only worked on Macs. The original iPod retailed for $399. It was received with much skepticism, but eventually changed the way everyone listened to their music.2004 The Motorola RAZRThe Motorola RAZRs futuristic appearance was one of its most impressive features. The leaf phone, just half an inch wide, was thin enough to fit in a back pocket. It was also very light at just 3.4 oz. The original RAZR was only available with an aluminum alloy, though later models offered tinny colors like red and blue.B. HIGH MODELSGoogle GlassAnyway, these futuristic eyeglasses are currently in Beta with some high pen geeks posting pictures of them behaveing a bitstock on their Twitter accounts. enabling you to interact with the world around you in a totally different way, Google Glass lets you get info from the web and take pictures using voice commands. You just might look an idiot wearing a pair in the next 12 months, before it takes off and everyone has them.Smart watches savory on the heels of the Pebble and Samsu ng Galaxy Gear smart watches, will surely come newer and more innovative mobile-linked wrist pieces. In fact, at the 2014 Mobile World Congress expo, were bound to see loads of the things in a concept stage. But 2014 will be the year Apple launches one. Or maybe it wont. Both of which would be a big story. The first would show the potential power of these products and the second would dismiss the idea as a fad if a company like Apple fails to take up the gauntlet. No doubt, in time, well discover which one.Wearable techSimilarly, 2014 will be the year of technology that you wear and not just on your wrist or nose. The whole sector looks set to increase throughout our lives on the back of the growing trend for wearable fitness devices that way of life exercise progress and healthy living. Expect to see products built into raiment as well as stuff you can physically wear yourself.Big screen Apple TVWell, its been talked about since 2012 and we are still none the wiser. Butit would make sense to enter that market and take on rivals Samsung and Sony. A touch screen telly back by iOS and all of Apples apps and games would be a bulky disrupter in the TV space. However, it would surely cost a premium legal injury and that marks out one major issue for the US behemoth as it battles to extend mainstream reach of the iPhone and iPad. Internet of thingsThis catch-all term for appliances in our home talking to each other is yet another buzzword but it will come further to fruition in 2014. It speaks of a world where washing machines, fridges, kettles and ovens associate to the internet and can be controlled via mobile phones or tablet computers. iPhone 6The next yearly update for Apples flagship product will be crucial. With the 5S bridging the gap with its fingerprint reader, it will take a huge jump in technology and design for the iPhone 6 to really garner positive headlines and satisfy investors. Apple usually has a trick or two up its sleeve but face up stiff competition now in the Smartphone space, it will have to parent up the sort of magic that set the original iPhone apart from the rest. electric car carsFrom the Nissan LEAF to the BMW i3, 2013 started to bring electric cars more to the middle of the road. As more charging points are rolled out across the country in 2014, stock the interest in these motors to increase. As well as helping the environment, they keep the cost of driving low with no need for petrol or diesel. whole you do is plug them in overnight and off you go in the morning. Of course, you have a limited range but theyre great for local and short hopper journeys.Gaming takes centre stageAs the Xbox One and PlayStation 4 begin to take hold in our living rooms, all eyes will be on new gaming experiences being created for them. With more power and better graphics, were expecting some developments that really push the boundaries of immersive entertainment crossed with gaming experiences. If we dont get them though in the next 12 months, thatll bethe net nail in the coffin for the traditional-style home console we used to know and love.4K TVsWhen we switched from normal telly to high-definition, the change in picture quality was massive. now imagine taking that up a few notches further and go from HD to Ultra HD or 4K. 2014 should be the year these screens start their extension into the mainstream with prices big(a) enough to make them affordable for early adopters. It wont be until late 2015 that these will be within reach of us all but in the meantime, along with thinner and even curved TV screens, this is a trend to watch.B. ADVANTAGES AND DISADVANTAGESADVANTAGESA. Youths livenessstyleHealth obdurate use of high-tech gadgetry can lead to a slew of health problems for young and old alike. A sedentary lifestyle discourages exercise and encourages obesity. The back-lit screens used for computers, iPhones and video games can cause eye problems. Walking around all over with music blaring di rectly into your ears brings on headaches and hearing difficulties. The net erect of all these things, plus the pressure of immediate responses to everything, can become stressful. Your Brain In The Mail Online, neurologist Susan Greenfield says that gadgets use changes our brains and not always for the better. merely thinking about doing something such as performing an action in a video game affects your brain nearly as potently as actually doing it. There is circumstantial evidence linking a pass over in Attention Deficit Disorder with increased use of video games, causing many scientists to worry that children may do permanent harm to their brains by spending too much time interacting with such gadgets.B. Youths academic PerformanceEasy Access to information It has become very scant(p) to get access to relevant information at any time anywhere. Lots of data is being published and indexed online, sites like Wikipedia and YouTube have great original content which can be use d in research or entertainment. Information is power, andthose who find information and use it well always succeed. With smart gadgets like the ipad , iphone , galaxy tablet , users can easily have access to information through these smart gadgets because they use internet. So a user on a train can easily read breaking news while traveling, they can also buy and denounce stocks while in the bedroom using the internet.These smart gadgets make it comfortable to access internet and this simplifies the way we get information. Convenience in bringing up Learning is a process and it is part of our daily lives. Gadgets have made it simple for scholars to learn from anywhere through online education and mobile education. excessively students now use gadgets in classrooms to learn better. For example, students use ipads to consider opthalmic lessons and examples with peers in the classroom. This has made learning more convenient and fan. Also new forward-looking educational gadgets support individual learning which gives a jeopardize to students to learn on their own with no need of tutors.C. Youths cordial career meliorate communication Communication is like water to life. We cannot develop without communication. Gadgets have blessed us with advanced communication technology tools. These can include electronic mail, mobile phones, videoconferencing, instant text messaging applications, social networking applications. All these modern communication technology tools have simplified the way humans and businesses communicate. I can easily talk to my relative oversees using a mobile phone or video chatting services like Skype. Improved Entertainment Gadgets have played a big role in changing the entertainment industry. Home entertainment has improved with the invention of video games and advance music and visual systems like smart televisions which can connect live to internet so that a user can share what theyre watching with friends.Easy access and storage of music, services like iTunes allow users to purchase and download music on their ipods at a small cost, this is a win win situation for both musicians and the users. Because musicians can easily sell their music via iTunes and the user can also have a wide selection of which music to buy without having troubles of termination to a physical music store. Social Networking Gadgets with the use of internet have made it simple to discover our old friends and also discover new people to network with. This is a benefit to both individualsand businesses. Many businesses have embraced the social networking technology to interact with their customers. Users of social networks can share information with friends, live chat with them and interact in all sorts of ways.DISADVANTAGES OF MODERN TECHNOLOGYA. Youths modus vivendiStudents tend to be lazy, because they are too busy exploring and playing the games on their gadgets, and because of that, they have no more time doing for household chores, doing their homework and going to church.B. Youths Academic PerformanceCompetency Increased dependency on modern tools like calculators has reduced on our creativity. You can find a student when they can solve a very simple mathematical comparability without using a calculator. This affects the way this student uses their brains and reduces on the level of creativity. Social Networking Students who use their computers or cell phones to participate in social networking sites may post material considered inappropriate by school authorities. They may also develop an unfavorable reputation based on those pictures or comments. Pictures of misdeed can adversely affect their chances of getting into the university of their choice or of getting a job. Addictions It is easy to become addicted to gaming, texting, talking on the phone or socializing online. Some students may attempt to do this in class, which disrupts their learning, and at home it detracts from study time. Kids putting in long hours on their gadgets will give less attention to assignments and may be plaguy when they are away from their gadgets. They might also sleep less, which can slack down their thinking the next day.C. Youths Social LifeIncreased loneliness Social isolation is on the increase, people are spending more time playing video games, learning how to use new modern technologies, using social networks and they neglect their real life. applied science has replaced our old way of interacting. If a user can easily interact with 100 friends online, they will feel no need to going out to make real friends which at a later stage leads to loneliness.

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